I recently watched some clips from A Knight of the Seven Kingdoms and was inspired to model a fantasy knight.

This is a work in progress piece. I’m continuing to refine my sculpting process in Zbrush utilizing the GoZ plugin to work efficiently between Zbrush and Maya. In this project I am aiming to not compromise on quality and use the tools I have learned to create a high quality sculpt.
I plan on going through the entire process of character creation for live render in Unreal including, retopo, uvs, surfacing, rigging. The cloth base mesh is done in Marvelous and I plan to use Fibershop to create game ready hair cards.

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Face Sculpt

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Suleon WIP film