Lighthouse Board Game

I’m so excited to share my first 3D project completed at Emily Carr University. I designed, modeled and textured a board game using Maya and substance. This project taught me the basics of sub-D modelling and the process of models, UVs, textures and Arnold render. 

My goal for this project was to get a good base understanding of 3D software.

One of the challenges I faced was working through a limited understanding of 3D modeling software and the conventions of sub-D modelling. 

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