Lighthouse Board Game
Iām so excited to share my first 3D project completed at Emily Carr University. I designed, modeled and textured a board game using Maya and substance. This project taught me the basics of sub-D modelling and the process of models, UVs, textures and Arnold render.
My goal for this project was to get a good base understanding of 3D software.
One of the challenges I faced was working through a limited understanding of 3D modeling software and the conventions of sub-D modelling.